World of warcraft hunter mastery guide
In World of Warcraft Hunters are the specialist wild beast tamers. They are supreme in all outdoor survival skills and talents. Their use of ranged weapons makes them supreme marksmen. Their outdoor mastery includes the use of pets to fight at their side and tracking of various units so they can either attack or defend with high precision. They also have the ability to melee fight if the need arises, and can set a range of traps to immobilize enemies. And to access even more abilities they can also assume the aspect of beasts like the hawk and the monkey.
1. Ranged fighting They are the most specialized class for ranged weapons which include use of up to 4 sting types that act as de-buffs on targets. And also shots like Arcane Shot Auto Shot and then Steady Shot.
2. Melee fighting: Hunters can close fight but not in the same league as warriors. Useful to have if target gets too close or pet is impaired due to a spell or busy with other targets.
3. Pets are the most important combat weapon of the Hunter. They add to the DPS (Damage Per Second) of the Hunter allowing them to finish off opponents faster. They also act as tanks diverting the focus of enemies attack away as the Hunter finishes them off from a distance with their bow or gun.
4. Traps: Hunter can use up to 5 traps at their disposal for crowd control, and to mete out damage. Traps have a cool down period of 30 seconds though once one is set another can be set up right after. Traps include:
Frost Trap – Slows enemies up to 60% in area where trap is set.
Frost Trap – Slows enemies up to 60% in area where trap is set.
Immolation Trap – Burns enemies over 15 sec period.
Explosive Trap – Explodes as enemy approaches causing fire damage.
5.Aspects: this is an ability which is only exclusive to hunters. It empowers them to assume aspects (or characteristics) of 7 different kind of animals. At any one time only one aspect can be active. They are most useful for the hunter depending on what kind of combat he or she is about to engage with. A good hunter will know just which ones to implement given the combat situation or mob they are faced with. The seven available hunter aspects are as follows:
Aspect of the Monkey: This can increase the chance to dodge by 8%.
Aspect of the Hawk: Increases “ranged” attack by “x” amount depending on level
- Aspect of the Cheetah: Can speed up the hunter speed by 30% but can also daze him for 4 seconds if suffering damage.
Aspect of the Beast: Allows hunters to become undetectable.
Aspect of the Pack: The hunter and his/her group assume the characteristics of a pack of cheetahs, increasing all their movement speeds by 30%. When a pack member takes damage, it will daze them for a 4 second period.
Aspect of the Wild: The Hunter and his group take on the characteristics of the wilderness, gaining +X resistance to Nature damage.
- Aspect of the Viper: Regenerates mana equal to 55% of his intellect every 5 seconds
6. Hunters are able to track eight kinds of units in the game. Only one tracking ability can be kept open at a time. Type of creatures or items they are able to track are: Beasts, Humanoids, Undead, Hidden, Elementals, Demons, Giants, and Dragonkin.
All the above abilities in this short WoW hunter guide point to the hunter being the best class to sole when you level up. Warlocks are equally as good but play different. Looking at forums, most who have used both classes tend to prefer hunters but this is subjective. The only weakness they have is when they are unable to use ranged weapons though they have limited melee abilities. All in all this is one of the most popular classes in wow due to its variety, versatility and power.

Discussion Area - Leave a Comment
You must be logged in to post a comment.